Talk the Talk with Great UX Terminology

User experience (UX) includes all aspects of a digital product and/or service that users feel directly – including perception, learning, and usage. The quality of user experience depends on a few key factors: learnability, usefulness, usability, and aesthetic appeal. In user experience design, which applies a holistic, multi-disciplinary approach when designing user interfaces for various digital products, helps define their form, content, and behavior. This write-up examines some powerful UX terminology that every user experience designer should know. User experience design is a worldwide phenomenon; it integrates interaction design, information architecture, industrial design, visual interface design, information design, user-centered design, and user assistance design. These all ensure coherence and consistency in all design dimensions.

 

UX Terminology with Respect to Design

The IU designer can use powerful UX design software to accomplish superior designs.

 

UX terminology here includes:

Collaborative Design: The designer may invite input from users, project managers and members, as well as other stakeholders.

Design Stage: This user-centered design process involves capturing and visually refining ideas for possible solutions, based on the research and analysis performed earlier on.

Industrial Design: This is applying art and science to a given product to improve its usability, aesthetics, functionality, and ergonomics.

Interaction Design (IxD): Interaction design, or simply IxD, aims to develop meaningful relationships between humans and the powerful products and services they use.

Iterative Design: A methodology involving a cyclic process of everything, from prototyping, analyzing, testing, and refining a process or product, to achieve a given goal. Changes are made based on the outcome of testing the most recent/ latest iteration of a design. This process typically improves both the quality and functionality of designs.

 

Interaction and Architecture

Interface: A presentation or view of an object, environment, or service that one interacts with, as well as the capabilities that give room for interaction across that particular interface.

Culture: The shared set of beliefs, customs, habits, language, behaviors, and knowledge that set one group from others. This type of grouping often ranges from very small to very large. Culture is effortless for those belonging to it (a particular culture), but often incomprehensible to those encountering it for the first time. In usability, culture presents a certain risk; it is a rich source of multiple unstated assumptions, which must be identified and explicitly stated before incorporating them into a practical or usable design, using UX design software.

 

Undercover User Experience Design: Provides insight into the making of UX (including UX news and UX blogs) and companies can use it to solve real problems.

Whether it is RSS feeds, UX blogs, UX news, or related user experience elements, designers can talk the talk with great UX terminology, which can provide UX remedies to help improve prototyping, personas, testing, and usability. By inviting users, project managers, and other stakeholders to give their input through collaborative design, a designer can improve the user experience. The design stage is also an opportunity to apply user-centered design to capture visually appealing ideas to solve problems. UX covers all aspects of design – from interface and interaction to functionality and culture.

Megan Wilson
Megan Wilson is user experience specialist & editor of UX Motel. She is also the Quality Assurance and UX Specialist at WalkMe Megan.w(at)walkme.com
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