This week’s UX roundup is all about delivering great user experience. How’s a day in the life of a GoPro designer looks like? What’s Google and Yahoo’s UX lessons? What’s Microsoft UX development process? All of this, and much more, below:
This article by Clair Byrd includes an interview with the GoPro UX design team, in order to understand how software and hardware intersect make the formula to a product’s success. She asks questions about the user experience design culture and about how a day in a user experience designer for GoPro looks like.
I found out the article interesting because the fact that GoPro user experience design must include a tricky collaboration between the camera, phone and desktop, in order to give a great experience for their users.
This article, written by Speider Schneider, shows a comparison between two websites that know a thing or two about user experience and user interface: Google and Yahoo. Schneider explains some practical ideas from the user experience design of each website. For example, Google has fun note on special occasions which includes animations, which riches the user experience, while Yahoo keeps its classic homepage, giving its users a familiar zone. It was truly fascinating to get a glimpse of the way two of the world’s top companies handle their ux.
Danny Bluestone writes in this article about a new way of thinking about user experience in your platform or website; taking it from a multi-channel business, into an omni-channel business. The omni-channel business, according to Bluestone, came with the understanding that it is not enough to offer multiple channels and options in your platform to get a great user experience. I liked how he pointed out that usability does not always include multi-tasking, and that in some cases, less is actually more.
HHGregg is one of the greatest retailer of consumer electronics and home appliances in the United States, which also has shares on the stock-market. The company bought back shares in the amount of $150 million dollars, and recently announced on stopping the buyback of the company’s shares. Greg Andrews, who wrote this article, claims that luckily, the corporation does not have a debt, and that on these days they are coming with a new business-strategy. I thought that the admission of the company on its struggles was very refreshing and a sincere move.
This article gives an overview on Microsoft’s user experience history. It shows that Microsoft did not always had a flawless user experience, and that the process of becoming what it is today – was a long, rocky road.